![]() ![]() 2.9: Unlock cost decreased from 100 cells to 80.Now can have different affixes on each part.2.1: Scaling changed from Survival to Tactics/ Survival.Knockback no longer affects the player.Now is a single explosive melee strike.Base price increased from 1750 to 2250.Added secondary ability that does two melee strike combo with the second creating an explosion.Changed from one-handed to the two-handed weapon.AMONG the numerous changes that have taken place during the last half. 1.9: Scaling changed from Tactics/ Survival to Survival. , Shepton Mallet, is thanked for the game.I dont see a way to zoom in or out with the scope either. When I use the crossbow and bring up the scope I cant see anything out of it unless I am on a huge map like the sands and am looking all the way across the map. Magnetic Grenade can be used to hit multiple enemies with the explosions at once. Just want to find out if its everyone or just me.If done correctly, stomping it once will cause the rose to yell "Hey", the second time "What the.?" and the third stomp will cause the key to spawn.There is a potted rose that is on the ground somewhere in the Promenade, dive three times and it will give you the last Gardener's Key.Alternatively, the key can be grabbed with your head using the Homunculus Rune. TWI already said they wouldn't want to implement that, at least not in KF2 but could happen in future Titles. Due to how weapon models are implemented into the game, adding and removing attachments would require entirely new models for each combination on each weapon. There is a tower to find that you can climb up with the Spider Rune where another Gardener's Key can be found. This screams KF3 new feature, if KF3 ever happens.There is a place to dive through the ground using the Ram Rune where one Gardener's Key can be found.The blueprint for this item in the Promenade of the Condemned is locked behind three Enigma doors which require Gardener's Keys to be opened, they can be found in the following locations: "Victims Freeze nearby enemies (1.8 seconds) when they die.".Tags: HasBullets, Ranged, LimitedAmmo, IsCrossbow, Explosive, HeavyWeapon, UnlockInPublicEvent, DualWeaponBase. ![]() The ranged attack stuns for 0.2 seconds while the melee attack stuns for 0.5 seconds.
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